Although we were required to transfer the copyright of some of the following articles to the publishers, we are allowed to distribute copies to individuals for personal and/or research use. If you would like access to a full-text PDF of any of our articles, please email us at XRPediatrics@yale.edu.
Fiellin, L.E., Kyriakides, T.C., Hieftje, K.D., et al. The design and implementation of a randomized controlled trial of a risk reduction and human immunodeficiency virus prevention videogame intervention in minority adolescents: PlayForward: Elm City Stories. Clinical Trials: Journal of the Society for Clinical Trials. 2016; March 25: 1-9. https://doi.org/10.1177%2F1740774516637871
Pendergrass, T., Hieftje, K., Crusto, C., Montanaro, E., & Fiellin, L. If we build it, will they come? A qualitative study of key stakeholder opinions on the implementation of a videogame intervention for risk reduction in adolescents. Games for Health Journal. 2015; 5(4):1-7. https://doi.org/10.1089/g4h.2015.0092
Brown, K., Bull, S., Christensen, J., Hieftje, K., Jozkowski, K., & Ybarra, M. Serious games for sexual health. Games for Health Journal, 4(2), 1-9. 2015. doi: 10.1089/g4h.2014.0139
Hieftje, K.D., Duncan, L. R., & Fiellin, L. E. Novel methods to collect meaningful data from adolescents for the development of health interventions. Health Promotion Practice. 2014. https://dx.doi.org/10.1177%2F1524839914521211
Camenga, D. R., Hieftje, K.D., Edelman, J., Rosenthal, M. S., Fiellin, L. E., & Duncan, L. R. The use of message framing to promote delayed sexual initiation in young adolescents: A qualitative study. Health Education Research. 2014. https://doi.org/10.1093/her/cyt156
Duncan, L. R., Hieftje, K.D., Culyba, S., & Fiellin, L. E. Game Playbooks: Tools to guide multidisciplinary teams in developing videogame-based behavior change interventions. Translational Behavioral Medicine. 2014. http://doi.org/10.1007/s13142-013-0246-8