Our projects focus on clinical applications and health interventions focused on youth and young adults.
Social VR Experiences
Year of the Cicadas: A VR Experience on Grief
Life at 100.4
Invite Only VR: A Vaping Prevention Game
Welcome to Shady Grove
Mixed Reality Monitoring and Memory
The Arborist: Biometric XR Art
Screen-Free Interfaces
No Time Wasted: AR Game for Alcohol Harm Reduction
Cutie: Infection Prevention for NICU Parents
Multiplayer Game for HIV/STI Prevention
Virtual Reality for Healing among Anishinaabe Youth
Virtual Reality Survey in Connecticut High Schools
Social VR-Based Support Groups for Youth
Invite Only VR Pilot
Project VISIBLE
Virtual Reality Locomotion