
Our projects focus on clinical applications and health interventions focused on youth and young adults.

Year of the Cicadas: A VR Experience on Grief


The Arborist: Biometric XR Art


Welcome to Shady Grove


Screen-Free Interfaces


Virtual Reality Survey in Connecticut High Schools


Virtual Reality for Healing among Anishinaabe Youth


Mixed Reality Monitoring and Memory


Social VR-Based Support Groups for Youth


Cutie: Infection Prevention for NICU Parents


reHASHED: Nicotine and Marijuana Vaping Prevention


Multiplayer Game for HIV/STI Prevention


Invite Only VR: A Vaping Prevention Game


Project VISIBLE


Virtual Reality Locomotion


No Time Wasted: AR Game for Alcohol Harm Reduction
