
Our projects focus on clinical applications and health interventions focused on youth and young adults.

Social VR-Based Support Groups for Youth


Mixed Reality Monitoring and Memory


Virtual Reality for Healing among Anishinaabe Youth


Virtual Reality Survey in Connecticut High Schools


Screen-Free Interfaces


Cutie: Infection Prevention for NICU Parents


reHASHED: Nicotine and Marijuana Vaping Prevention


Year of the Cicadas: A VR Experience on Grief


Multiplayer Game for HIV/STI Prevention


Invite Only VR: A Vaping Prevention Game


Project VISIBLE


Virtual Reality Locomotion


No Time Wasted: AR Game for Alcohol Harm Reduction


Accessible Interfaces for Emerging Media


Community Table
