Read our latest publications!
Although we were required to transfer the copyright of some of the following articles to the publishers, we are allowed to distribute copies to individuals for personal and/or research use. If you would like access to a full-text PDF of any of our articles, please email us at XRPediatrics@yale.edu.
Opara I, Weser V, Sands B, Fernandes CS, Hussett-Richardson S, Hieftje K. Feeling Invisible and Unheard: A Qualitative Exploration of Gendered-Racist Stereotypes Influence on Sexual Decision Making and Mistreatment of Black Teen Girls. Youth & Society. 2022 Feb 15:0044118X221075051. https://doi.org/10.1177/0044118X221075051
Hieftje, K. GFHJ: Moving Forward in 2021. Games for Health Journal. Feb 2021.1-1.
Fernandes, CF., Pendergrass, TM., Hieftje, KD, Evanko, A., Fiellin, LE. Promoting Student Health and Well-Being with Digital Games. In: D. Seelow (ed), Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12. 2021: Routledge, New York.
Egan, J.E., Corey, S.L., Henderson, E.R., Abebe, K.Z., Louth-Marquez, W., Espelage, D., Hunter, S.C., DeLucas, M., Miller, E., Morrill, B.A. and Hieftje, K., 2021. Feasibility of a web-accessible game-based intervention aimed at improving help seeking and coping among sexual and gender minority youth: results from a randomized controlled trial. Journal of Adolescent Health.
Weser VU, Opara I, Sands BE, Fernandes CS, Hieftje KD. How Black Teen Girls Navigate Social Media to Form Romantic Relationships. Social Media+ Society. 2021 Jul 7.3 https://doi.org/10.1177/20563051211033823
Weser VU, Duncan LR, Sands BE, Schartmann A, Jacobo S, François B, Hieftje KD. Evaluation of a Virtual Reality E-cigarette Prevention Game for Adolescents. Addictive Behaviors. 2021 Jun 23:107027. https://doi.org/10.1016/j.addbeh.2021.107027
Puthenpura V, Marks AM. Clinical Application of Digital Technologies in Adolescent and Young Adult Oncology Supportive Care. J Adolesc Young Adult Oncol. 2020 Dec 9. doi: 10.1089/jayao.2020.0153. PMID: 33296259.
Marks, A. “Virtual Reality: Looking to the Future of Telehealth.” Managed Healthcare Executive, 1 Oct 2020, https://www.managedhealthcareexecutive.com/view/virtual-reality-looking-to-the-future-of-telehealth.
Weser VU, Duncan LR, Pendergrass TM, Fernandes CS, Fiellin LE, Hieftje KD. A Quasi-Experimental Test of a Virtual Reality Game Prototype for Adolescent E-Cigarette Prevention. Addictive Behaviors. 2020 Sep 2:106639. https://doi.org/10.1016/j.addbeh.2020.106639
Weser, V., Hieftje, K.D. Invite Only VR: A Vaping Prevention Game: An Evidence-Based VR Game for Health and Behavior Change. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks (SIGGRAPH ’20 Talks), 2020 Aug. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3388767.3407355