Read our latest publications!
Although we were required to transfer the copyright of some of the following articles to the publishers, we are allowed to distribute copies to individuals for personal and/or research use. If you would like access to a full-text PDF of any of our articles, please email us at XRPediatrics@yale.edu.
Wei, S., Van, S., Shia, C., Gancz, M., Camenga, D., Aneni, K., ... & Hieftje, K. (2026). Psychophysiological responses in virtual reality for assessing current nicotine use and future addiction risk among young adults: Protocol for a mixed methods study. JMIR Research Protocols, 15(1), e89382. https://doi.org/10.2196/89382
Sun, X., Wei, S., Bosch, J.A., Echizen, I., El Ali, A., & Sugawara, S. (2026). Eyes Can’t Always Tell: Fusing Eye Tracking and User Priors for User Modelling under AI Advice Conditions. Proceedings of the 34th ACM Conference on User Modeling, Adaptation and Personalization. https://dl.acm.org/doi/10.1145/3774935.3806190
Weser, V. U., Crocker, A., & Hieftje, K. (2026). Mixed reality object viewing: What do people remember about the qualities of real and virtual objects viewed through passthrough? In 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 1017–1019). IEEE. https://doi.org/10.1109/VRW66409.2026.11489697
Wei, S., Lee, B., Gancz, M., Marks, A., & Hieftje, K. (2026). The Arborist. In 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 1471–1472). IEEE. https://doi.org/10.1109/VRW66409.2026.11489709
Ash, G. I., Nam, S., Mak, S. S., Stults-Kolehmainen, M., Haughton, A. D., Turek, C., ... & Nally, L. M. (2026). Testing multiple delivery methods of the virtual exercise games for youth with T1D peer intervention: Protocol development and feasibility. Hormone Research in Paediatrics. Advance online publication. https://doi.org/10.1159/000550880
Sun, X., Ma, R., Wei, S., Cesar, P., Bosch, J. A., & El Ali, A. (2025). Understanding trust toward human versus AI-generated health information through behavioral and physiological sensing. International Journal of Human-Computer Studies, 103714. https://doi.org/10.1016/j.ijhcs.2025.103714
Weser, V. U., Hieftje, K., Shaker, J., Antwi, D., Singh, K. P., Schuster, R., & Camenga, D. (2025). School Staff Experiences With Vaping Disciplinary Procedures in Connecticut Schools: a Qualitative Study of Middle School Staff. Nicotine and Tobacco Research, ntaf229. https://doi.org/10.1093/ntr/ntaf229
Weser, V. U., Hieftje, K., Shaker, J., Antwi, D., Singh, K. P., Schuster, R., & Camenga, D. (2026). School staff experiences with vaping disciplinary procedures in Connecticut schools: a qualitative study of middle school staff. Nicotine and Tobacco Research, 28(5), 809-816. https://academic.oup.com/ntr/article/28/5/809/8315125
Hieftje, K., Marks, A. M., & Schartmann, A. (2025). Year of the Cicadas: Using sound and story to understand parental grief. In 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 927–928). IEEE. https://doi.org/10.1109/ISMAR-Adjunct65756.2025.11236296
Truesdell, E. J. K., Weser, V. U., Murray, T. S., Crocker, A., Marks, A., Martinello, R. A., & Hieftje, K. (2025). Game Playbooks 2.0: An updated strategy for supporting game-based behavior change interventions. Proceedings of the ACM on Human-Computer Interaction, 9(6), Article GAMES036, 1–24. https://doi.org/10.1145/3748631