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Although we were required to transfer the copyright of some of the following articles to the publishers, we are allowed to distribute copies to individuals for personal and/or research use. If you would like access to a full-text PDF of any of our articles, please email us at XRPediatrics@yale.edu.
Puthenpura V, Nadkarni S, DiLuna M, et al. (March 20, 2023) Personality Changes and Staring Spells in a 12-Year-Old Child: A Case Report Incorporating ChatGPT, a Natural Language Processing Tool Driven by Artificial Intelligence (AI). Cureus 15(3): e36408. doi:10.7759/cureus.36408
Claudia-Santi F. Fernandes, Yanhong Deng, Alvin H. Tran, Kimberly D. Hieftje, Tyra M. Pendergrass Boomer, Carolyn K. Taylor, and Lynn E. Fiellin.
A Pilot Randomized Controlled Trial to Evaluate a Cognitive Behavioral Videogame Intervention: empowerED.
Games for Health Journal.Feb 2023.42-52.http://doi.org/10.1089/g4h.2021.0118
Weser V, Opara I, Budge M, Duncan L, Fernandes CF, Hussett-Richardson S, Sands B, Hieftje K
Pilot-testing a Multiplayer HIV and Sexually Transmitted Infection Prevention Video Game Intervention for Black Adolescent Girls: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2023;12:e43666
Roberts S, Havill N, Flores R, Hendrix II C, Williams M, Feinn R, Martinello R, Marks A, Murray T. Disinfection of virtual reality devices in healthcare settings: in-vitro assessment and survey study. PubMed. 2022 Oct 10.2196/42332.
Opara I, Weser V, Sands B, Fernandes CS, Hussett-Richardson S, Hieftje K. Feeling Invisible and Unheard: A Qualitative Exploration of Gendered-Racist Stereotypes Influence on Sexual Decision Making and Mistreatment of Black Teen Girls. Youth & Society. 2022 Feb 15:0044118X221075051. https://doi.org/10.1177/0044118X221075051
Hieftje, K. GFHJ: Moving Forward in 2021. Games for Health Journal. Feb 2021.1-1.
Fernandes, CF., Pendergrass, TM., Hieftje, KD, Evanko, A., Fiellin, LE. Promoting Student Health and Well-Being with Digital Games. In: D. Seelow (ed), Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12. 2021: Routledge, New York.
Egan, J.E., Corey, S.L., Henderson, E.R., Abebe, K.Z., Louth-Marquez, W., Espelage, D., Hunter, S.C., DeLucas, M., Miller, E., Morrill, B.A. and Hieftje, K., 2021. Feasibility of a web-accessible game-based intervention aimed at improving help seeking and coping among sexual and gender minority youth: results from a randomized controlled trial. Journal of Adolescent Health.
Weser VU, Opara I, Sands BE, Fernandes CS, Hieftje KD. How Black Teen Girls Navigate Social Media to Form Romantic Relationships. Social Media+ Society. 2021 Jul 7.3 https://doi.org/10.1177/20563051211033823
Weser VU, Duncan LR, Sands BE, Schartmann A, Jacobo S, François B, Hieftje KD. Evaluation of a Virtual Reality E-cigarette Prevention Game for Adolescents. Addictive Behaviors. 2021 Jun 23:107027. https://doi.org/10.1016/j.addbeh.2021.107027