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Although we were required to transfer the copyright of some of the following articles to the publishers, we are allowed to distribute copies to individuals for personal and/or research use. If you would like access to a full-text PDF of any of our articles, please email us at XRPediatrics@yale.edu.
Coulter, R; Sang, J; Louth-Marquez, W, Henderson, E, Espelage, D, Hunter, S, DeLucas, M, Abebe, K, Miller, E, Morill, D, Hieftje, K, Friedman, & M, Egan, J. Pilot Testing the Feasibility of a Game Intervention Aimed at Improving Help Seeking and Coping Among Sexual and Gender Minority Youth: Protocol for a Randomized Controlled Trial. JMIR Research Protocols. 2019. 8(2):e12164. https://doi.org/10.2196/12164
Pentz, MA, Hieftje, K, Pendergrass, T, Brito, S, Liu, M, Arora, T, Tindle, A, Krishnan-Sarin, K, Fiellin, LE. A Videogame Intervention for Tobacco Product Use Prevention in Adolescents. Addictive Behaviors. 2019 Apr;91:188-192 https://doi.org/10.1016/j.addbeh.2018.11.016
Weser V, Proffitt DR. Making the visual tangible: Substituting lifting speed limits for object weight in VR. PRESENCE: Virtual and Augmented Reality. 2019 Mar;27(1):68-79. https://doi.org/10.1162/pres_a_00319
Gariepy A, Hieftje K, Pendergrass T, Miller E, Dziura J, Fiellin L. Development and feasibility testing of a videogame intervention to reduce high-risk sexual behavior in Black and Hispanic adolescents. Games for Health Journal: Research, Development, and Clinical Applications. E-pub ahead of print. https://doi.org/10.1089/g4h.2017.0142
Hieftje, KD, Pendergrass, T., Montanaro, E., Kyriakides, T., Florsheim, O., and Fiellin, L., “But do they like it?” Participant satisfaction and gameplay experience of a public health videogame intervention in adolescents,” 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), Vienna, 2018, pp. 1-7. doi: 10.1109/SeGAH.2018.8401349.
Camenga, DR, Fiellin, LE, Pendergrass, T., Miller, E., Pentz, M, Hieftje, K. Adolescents’ perceptions of flavored tobacco products, including E-cigarettes: A qualitative study to inform FDA tobacco education efforts through videogames. Addictive Behavior. 2018; Jul; 82: 189-194. https://doi.org/10.1016/j.addbeh.2018.03.021
Duncan, LR, Hieftje, KD, Pendergrass, TM, Sawyer, BG, Fiellin, LE. Preliminary investigation of a videogame prototype for cigarette and marijuana prevention in adolescents. Substance Abuse, 2018; Feb 9; 1-5. https://doi.org/10.1080/08897077.2018.1437862
Fiellin, LE, Hieftje, KD, Pendergrass, TM, Kyriakides, TC, Duncan, LR, Dzuira, JD, Sawer, BG, Mayes, L, Crusto, CA, Forsyth, BW, Fiellin, DA. Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial. J Med Internet Res. 2017; Sept 18; 19(9):e314. https://doi.org/10.2196/jmir.8148
Hieftje, K., Pendergrass, T., Kyriakides, T.C., Gilliam, W., Fiellin, L. An Evaluation of an Educational Video Game on Mathematics Achievement in First Grade Students. Technologies. 2017;30(5):2-8. https://doi.org/10.3390/technologies5020030
Hieftje, K., Duncan, L., Pendergrass, T., Sawyer, B., & Fiellin, L. Development of a HIV prevention videogame: Lessons learned. International Journal of Serious Games. 2016 April-June; 3(2):83-90. http://dx.doi.org/10.17083/ijsg.v1i4.47