Our projects focus on clinical applications and health interventions focused on youth and young adults.
Year of the Cicadas: A VR Experience on Grief
Life at 100.4
The Arborist: Biometric XR Art
Welcome to Shady Grove
Screen-Free Interfaces
Virtual Reality Survey in Connecticut High Schools
Virtual Reality for Healing among Anishinaabe Youth
Mixed Reality Monitoring and Memory
Social VR-Based Support Groups for Youth
Cutie: Infection Prevention for NICU Parents
reHASHED: Nicotine and Marijuana Vaping Prevention
Multiplayer Game for HIV/STI Prevention
Invite Only VR: A Vaping Prevention Game
Project VISIBLE
Virtual Reality Locomotion
No Time Wasted: AR Game for Alcohol Harm Reduction