Our projects focus on clinical applications and health interventions focused on youth and young adults.
Life at 100.4
Year of the Cicadas: A VR Experience on Grief
Welcome to Shady Grove
Invite Only VR: Evaluation of a Vaping Prevention Game
The Arborist: Biometric XR Art
Screen-Free Interfaces
No Time Wasted: AR Game for Alcohol Harm Reduction
Mixed Reality Monitoring and Memory
Virtual Reality for Healing among Anishinaabe Youth
Virtual Reality Survey in Connecticut High Schools
Social VR-Based Support Groups for Youth
Cutie: Infection Prevention for NICU Parents
Multiplayer Game for HIV/STI Prevention
Invite Only VR Pilot
Project VISIBLE
Virtual Reality Locomotion