This just in! Read the latest press releases featuring the work and members of XRPeds!
Invite Only VR featured in award winning podcast
Friday, March 20, 2020
Dr. Hieftje was recently interviewed by CTIS Discovery radio for their special podcast on the Serious Risks of Vaping. The episode won a national Gold Award in the 38th Annual Healthcare Ad Awards! Click here to listen to the award-winning podcast.
Virtual Reality-Based Group Therapy Benefits Cancer Patients
Monday, January 13, 2020
Yale School of Medicine in conjunction with Foretell Reality, a subsidiary company of The Glimpse Group, Inc., is actively studying the effects of virtual reality (VR) on group therapy for cancer patients.
We made the list! Invite Only VR is a Forbes Top 50 VR Game for 2019!!! Forbes Top 50 VR Games for 2019
Sunday, January 5, 2020
Blog by Dr. Kimberly Hieftje at #slowchathealth about Invite Only VR and brining VR to the classroom.
Friday, December 20, 2019
Invite Only VR Now Live on Oculus Go Store
Tuesday, November 12, 2019
As of November 12th, 2019 Invite Only VR is now LIVE on the Oculus Go Store! It is free to download, so check it out!
Invite Only VR: 2019 Finalist in The Serious Games Showcase & Challenge!
Friday, November 1, 2019
Invite Only VR: A Vaping Prevention Game was recognized as a finalist in the international serious games competition.
2nd Place in GALA Serious Game Competition!
Tuesday, October 1, 2019
Invite Only VR was awarded second place in the 2019 GALA Serious Game competition!
Article in Yale Daily News
Tuesday, September 3, 2019
What’s in your Juul? More than you think, Yale scientists find, is a new report about the dangers of JUUL that appeared in Yale Daily News on September 3, 2019, and features comments from our own Dr. Hieftje!
Tuesday, August 27, 2019
Check out the new article in Gamasutra: “Come to XRCD and learn how VR can have a positive impact in classrooms”, posted on August 27, 2019!
Revolutionary Learning Blog
Tuesday, August 6, 2019
Read Dr. Kimberly Hieftje blog’s for Revolutionary Learning entitled “Bringing VR games to the classrooms – are we ready?”, posted on August 6, 2019.